ESL classroom game
Fetch!
Each question is one throw. The answers stand on the lawn as cards with a ball in front of each. The student taps a card or its ball, the ball flies into the park, and the puppy races after it.
Multiple choiceTrue / false
How to play Fetch!
- Press Play and the puppy gets ready.
- Read the question and tap the card or ball with the right answer, or press 1 to 4, A to D, or T and F. Arrows and Enter work too.
- Watch the puppy fetch, then throw again.
Right and wrong answers
A right answer comes back as the ball, with a trick and a treat. A wrong one comes back as a sock. The clock pauses between throws.
Levels and classroom ideas
Made for Pre-A1 to A2. Questions are up to 60 characters and answers up to 16, which suits single words and short phrases.
- Question types
- Multiple choice and True / false
- Length
- 5 to 20 questions
- Text fits
- Questions up to 60 characters, answers up to 16
- Practise pets and actions: sit, run, jump, catch.
- Use it for simple yes or no grammar checks with true or false questions.
- Let the class cheer the puppy on as one student answers at the board.
Sample set: Pets and actions
A1 Open the generator to play these, edit them, or make your own.
- A dog can ___.run · fly · swim fast · readAnswer: run
- A baby dog is a ___.puppy · kitten · calf · chickAnswer: puppy
- Cats say "woof".True / FalseAnswer: False
- My dog likes to play with a ___.ball · book · chair · phoneAnswer: ball
- A baby cat is a ___.kitten · puppy · lamb · foalAnswer: kitten
- Dogs like to ___ bones.chew · read · sing · driveAnswer: chew
Fetch!: questions teachers ask
What does the puppy bring back on a wrong answer?
A sock. Every answer is final, and the next question follows straight away.
How long can questions and answers be?
Up to 60 characters per question and 16 per answer.
How many questions are in a game?
Between 5 and 20, with 10 by default.




