ESL classroom game

Night Market

Each question is one lantern to light. The question sits on the board above a string of paper lanterns, and every answer is written on a lantern. Students pick the lantern with the right answer, and Wisp sends a beam of light to make it glow.

Multiple choiceTrue / false
Make a Night Market gameHow it plays
Night Market game screen: Light the lantern with the right answer at the evening market.

How to play Night Market

  1. Press Play and read the question on the board.
  2. Read the answers on the lanterns.
  3. Pick the right lantern: click or tap it, press 1 to 4 or A to D, or T and F on a true or false question.

Right and wrong answers

One pick per question, and it counts. A right pick and the lantern blazes with light while Wisp twirls. A wrong pick and the lantern flickers out, and the right lantern lights up so students see the answer before the next question. The clock pauses between questions.

Levels and classroom ideas

Best for A1 to A2. Questions are up to 60 characters and answers up to 16, with two to four answers each, or true or false.

Question types
Multiple choice and True / false
Length
5 to 20 questions
Text fits
Questions up to 60 characters, answers up to 16
  • Review evening routines and time words before a speaking task.
  • Dim the lights, project the market and let the class choose the lantern together.
  • Play true or false about festivals and celebrations around the world.

Sample set: In the evening

A1 Open the generator to play these, edit them, or make your own.

  1. At night the sky is ___.dark · green · hot · loudAnswer: dark
  2. A lantern gives us ___.light · water · foodAnswer: light
  3. I eat dinner ___ the evening.in · on · atAnswer: in
  4. She ___ to bed at nine.goes · goAnswer: goes
  5. We see the ___ at night.stars · sun · rainbowAnswer: stars
  6. The market is open ___ late.until · since · for · agoAnswer: until

Night Market: questions teachers ask

Can students play without a mouse?

Yes. They can press 1 to 4, A to D, T and F, or move the arrow with Left and Right and press Enter or Space.

What happens on a wrong pick?

The lantern flickers out and Wisp droops, then the right lantern blazes with light, so the answer is always shown.

How many questions are in a game?

Between 5 and 20, with 10 by default.

Make your own Night Market game

Try it free

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